Digital Audio Tape for SGI
DAT digital audio tapes are widely used in music as well as
film, television, and commercial soundtrack production and
in engineering. We worked with Silicon Graphics (SGI) to
continue their tradition of media integration and allow 4mm
DDS data tape drives to also support the audio DAT format.
We created specification, testing and qualification
procedures, and performed testing and qualification
activities for SGI. We assisted SGI's drive suppliers in
the development and test of these new drive capabilities.
We also worked with some suppliers to develop new
generations of these drives.
Greater Realism for Video Games
Working with Atari Games and later Time-Warner Interactive,
we developed sample and parameter-based techniques for more
realistic and responsive synthesis of automobile engine
sounds, ultimately used in the very popular arcade game San
Francisco Rush. We also provided consulting on similar
techniques for a company developing location-based Indy
racing simulator games.
Early Digital Synthesizer Design
Architecture and design of MSI and nMOS VLSI prototypes for
a programmable, pipe-lined, real-time signal processor for
music synthesis. This system design predated the first
commercial digital synthesizers, and advanced one of the
earliest serious proposals of the need for sampling rates
higher than 48KHz and resolution greater than 16 bits. The
VLSI design was done in the colored pencil days,
immediately following the release of Conway and Mead's
seminal VLSI design book. ('79-80)
Digital Signal Processors
First Motorola 96000 disassembler, for twin processor
100MFLOP signal processing card for IBM-PC. ('90)
Mach kernel server (driver) for 60MIP signal processing
card for NeXT computer, with five Motorola 56000 DSPs.
('90)
Each of these products was one of the earliest commercial
products utilizing its processor and each provided
extrordinary processing power for the era.
Computer Audio Research Laboratory
Participant in early meetings planning the creation of CARL
- the Computer Audio Research Laboratory at the Center for
Music Experiment, University of California, San Diego.
Occasional informal projects thru 1990.