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Seybold held their second Digital World conference June 4-6 in
Beverly Hills, California, USA. About 600 attendees participated
in a single track of conference sessions which ran most days from
8:30am to 9pm, while another 1600 visited the Demo Center
(manufacturer's exhibits and demos).
Seybold observes that more, and someday most or all, information
and entertainment is being prepared and/or delivered to it's
consumers in digital form. The goal for the conference was to
provide a forum for discussion and interaction among members of
the various disciplines which are being affected by these
changes, and to increase awareness and coordination between
disciplines. To this end, the conference supplied an impressive
list of well known and/or well regarded speakers from a diverse
set of areas (some of whom are mentioned below).
Although the "Digital World" moniker was quite broad, most
speakers and participants tended to focus fairly practically on
their own areas - quite often multimedia computers. Other popular
topics included video games, cable and interactive television,
CD-I and related formats, computer graphics, computer-based video
editing, film and television production, smart telephones, image
compression, education, and marketing. None-the-less, the
cumulative exposure to many of these subjects was large and
several speakers looked somewhat farther afield.
Many conference attendees were policy makers for their companies,
and Digital World was unquestionably a good place for making high-
level as well as specific technical contacts. After three very
active days, I came away tired but much better informed and with a
good deal of follow-up to do. Taken as a whole, the conference
goals were probably well met.
The Opening and Closing Sessions were two of the most interesting.
In different ways, each demonstrated the breadth of the
conference. The first speaker was Steve Jobs, co-founder of
Apple, founder of NeXT, and part owner of Pixar. He made a number
of observations with which I am inclined to agree. He observed
that, by consumer standards (VCRs, etc.) "most of what you're
going to see is pretty crummy", current products are "the early
stepping stones in getting to zero".
On multimedia specifically, Jobs said "I think MultiMedia is a $0
billion per year market" - MultiMedia is an "enabling
technology". This issue characterized a split that I saw in much
of the rest of the conference, between those who focused on the
technology of MultiMedia and other digital systems and who
thought that with a nice enough technology a market would develop;
and those who thought that one must start by looking at present
and anticipated consumer needs and desires, find places where
value can be added, and then work back towards present and future
technology to meet those needs. I think of these, as the "push"
(technology-driven) and "pull" (customer-driven) schools of
thought.
"Pullers" included Bob Stein, co-founder of The Voyager Company,
a major publisher of interactive videodiscs and software
(referred to during the conference as "content"), and a number of
the many representatives of the major Japanese consumer
electronics companies in attendance. Based on his compelling-by-
dint-of-practicality presentation, I'm inclined to say that Peter
Blakeney of IBM, who wore an open-collared shirt and sweater
during his evening session, is a "puller". Tyler Peppel, manager
of the media integration products group at Apple, seems to be
mostly a "puller" and coined the term "technofascination" to
describe a common motivation among "pushers".
The most obvious "pushers" included Rob Glaser, general manager
of the multimedia systems group at Microsoft, who did a song and
dance on the MPC (Multimedia PC) standard and demonstrated the
Tandy MPC with a 25MHz 386 and preliminary software (scheduled for
Summer release); and Harry Fox, president of Advanced Strategies
Corp., who seemed to be the primary booster for the MPG (MPC
software developers' Group). I believe MPG is part of the MPC
Marketing Council which was recently formed under the Software
Publishers Association and administers the MPC logotype. Both of
these fellows felt that "the market exists NOW" and that the
primary obstacle to sales is education of the consumer and
retailer - clearly a "push" approach. When Denise Caruso, editor
of Seybold's new Digital Media newsletter, in essence accused
Microsoft of believing in industry standards so long as they were
Microsoft's, Rob Glaser allowed that Microsoft "could do a better
job of not always prefacing our listening by proving how smart we
are", but his entire answer did not auger well for Microsoft's
working cooperatively with others.
Not only was the drive for multimedia somewhat unclear, Jobs
observed that "I can't figure out what it (multimedia) is". He
suggested that multimedia is primarily "adding full motion video
and high quality audio" to existing PCs/workstations, and
suggested calling it that. (While that may be correct at the most
basic technical level, I feel that useful distinctions can be
drawn between voice and music, animation and video, etc. We ought
to be able to operate both more powerfully and more naturally by
allowing manipulation of the underlying abstractions of the
different types of information.) Of course, when Jobs
demonstrated NeXT's current multimedia mail system (mildly
enhanced over the system of a year ago), he repeatedly used the
term "multimedia". He also spoke in favor of standards,
separating the delivery medium from the data representation, and
interpersonal computing as the goal of the next decade.
The second speaker was Jim Clark, CEO of Silicon Graphics. The
first part of his talk focused on the technology for using digital
data in the home. He started with "The Chip" - a 300-500 MFLOP
MIPS-based CPU with lots of memory bandwidth and
interconnectivity for parallel processing, to be used for video,
compression, graphics, and sound, aimed at the consumer market
(implies high volume implies cheap) and ready in 3-4 years.
Several jaws dropped when upon questioning Clark reported that,
while the American semiconductor manufacturers he had approached
hadn't responded, NEC and Toshiba were aggressively interested
and have provided $5M (each?) and 25-35 engineers to design and
fabricate the chip! (Privately, DEC implied that they are
developing a 200MFLOP chip, to be ready in about two years.)
Coming down on the TV side of the very smart TV vs. very graphics
household computer debate, Clark sees one of these chips
implementing a digital cable TV box, including all decoding
functions, and with 3D games, yellow pages, and other functions
added in by loading code into the chip from the cable on a per
application basis. He also sees the chip as a building block for
workstations, further benefiting from economies of scale.
Clark would prefer to see the "Baby Bells" (American regional
phone companies) as providers of the next generation digital
services, but under the present state of regulation he doesn't
feel that they have the incentive to run high-bandwidth
connections (optical fiber) into homes. The primary alternative
is the cable television providers, who effectively have
monopolies in each service area. Ideally, Clark would like to have
phone and cable companies competing to provide these services.
Trip Hawkins, president of Electronic Arts, a self-professed TV
addict, quoted Marshall McLuen - "TV will make the classroom
obsolete" by making the classroom boring. He made the delightful
observation that people use the TV remote control a lot because
"its all the interaction you have" with conventional television,
and referred to multimedia as "the interactive medium", "the
medium of doing". He envisions the TV, with a less than $500
"multimedia box", as the gathering place for the family of the
future. Hawkins predicted that games and simulations will become
realistic enough that adults will become interested, that many
household activities will funnel through the TV (e.g. checking
who's at the front door), and that the multimedia TV will be used
for home video movie editing, catalogs with digital video that
will let you display clothes on yourself before buying, and a
variety of other functions.
Hawkins claimed that the required bandwidth is only 1M pixel/
second, that CD-TV and CD-I won't provide enough interaction (and
that compression is not of great importance). Basically, Hawkins
feels that video games are an important, fundamentally useful
learning medium for children, with a teacher on the side as a
coach. Upon prompting, he admitted that multi-person involvement
was desirable, but he didn't seem to have great sympathy for the
idea that actual physical interaction with others might be one of
the major draws of arcades ($7 billion/year vs. $2 billion/year
for "Nintendo"-type and computer games, by his figures). By an
informal show of hands, 25% of the audience indicated they would
want such a box; that figure rose to 50% after additional
discussion and some prompting.
Setting a stake at the extreme end of the spectrum Nolan Bushnell,
inventor of "Pong" (reputed to be the first video game) and
founder of Atari, said "what we all know" - that the ultimate
delivery platform is total control of all senses. Stepping back
from that, he observed that conventional television has too low a
bandwidth for a person, that "games have a serious problem - they
are contentless", "fundamental teaching in schools hasn't changed
- and its too damn slow", and "at home we have production values -
at school we have boredom". He has also observed his children
getting excited about and using a multimedia atlas and
encyclopedia (presumably Commodore CD-TV), and suggested that
kids will spend 1/2 their school time at monitors and 1/2 with
teacher, effectively reducing class size by 50%.
There was an on-going "controversy" over the use of JPEG vs. MPEG.
The MPEG standard is essentially finalized and was designed for
motion, while JPEG was intended for still images. However, most of
the computer-based video companies were using JPEG compression
for their motion video, and MPEG didn't seem to be getting very
much respect. The JPEG users usually pointed out that they need
every frame compressed individually to support frame-accurate
editing, while MPEG computes two out of three frames as "deltas"
from the previous frame, with a data rate of about 1.25M bits/
second. Although I did not have the opportunity to carefully
examine JPEG and MPEG compression, my initial impression is that
MPEG may not be of high enough quality for many applications,
including broadcast video. (Reports are that discussions on an
MPEG-2 standard is already underway.). Didier LeGall, of C-Cubed,
did confirm that C-Cubed will be making MPEG compression and
decompression chips, which will at least give MPEG a fighting
chance..
Of course, some people sidestepped this question. JVC announced
their JVC Extended compression method, which provides a higher
data rate than MPEG (4-5M bits/second). C-Cubed will be doing the
JVC chip, which they say will also support JPEG and MPEG. The
evening before Digital World, Apple officially announced their
Quicktime operating system software to support motion video, and
it got quite a bit of attention at the conference. Several
presenters commented very favorably on the system, and several
vendors displayed Quicktime products.
In other sessions of particular interest, Gary Demos at DemoGraFX
described essentially all of the proposed and existing HDTV
standards, while Charles Poynton of Sun Microsystems covered many
of the current and future issues in HDTV system design and
development. Steve Arnold of Lucas Arts discussed the uses of
digital video in feature film production. He displayed Industrial
Light and Magic's animation of the pseudo-pod sequence from "The
Abyss", and digital matting from the rooftop scene of "Backdraft"
and "Terminator 2". (In the scene from "Backdraft", a fireman runs
along a collapsing, burning roof. The building, a burning scale
model roof, and the person running were all shot separately and
then digitally matted.) Diana Gagnon gave a surprisingly
interesting presentation on Interactive Television. The
"Interaction TV" system was particularly interesting, providing a
reasonable array of TV and yellow-pages (telephone directory)
style listings, as well as remembering and using user
preferences. Gagnon also discussed the "Hi OVIS" (??) system,
tested in Japan about 10 years ago, which did essentially
everything anyone might expect interactive television to do in
the next 5 to 10 years; Anyone with an interest in interactive TV
should look into this system. Unfortunately, no one from FROX
attended the show, probably because their first public showing
was at the Consumer Electronics show in Chicago that same week.
In the Closing Session Andreas Bechtolsheim, architect of the
original Sun workstation and co-founder of Sun Microsystems,
described a "breakthrough product" which Sun ISN'T building; Mark
Weiser, head of the computer science laboratory at Xerox PARC,
looked down the road at a truly digital world; and Jean-Louis
Gassee, founder of Be Labs and ex-president of Apple Products
Division, rather affably summed up the entire conference.
Bechtolsheim described a "rental only", reasonable cost,
intermediate resolution, digital video system which "could be on
the market in two years" delivering high quality movies on video
to the home. Some of his starting points were that reasonably
priced HDTV is too far away; digital media is here, but digital
transmission is a bottleneck - not least because of FCC
regulation; and that "standards are good, but great products are
better". The system would display 960 x 540 square pixels, 24Hz
progressive scan with a 72Hz refresh, scalable for lower
resolution, and be delivered on CD4 - a blue light CD with four
times the capacity and data rate - with compression yielding a
data rate around 300K bytes/second. The first system would be a
portable player with six inch display at $1200, followed by a home
deck for $600, and a 28" digital display for $2000. The
development of this system would also allow convergence of many of
the parts and systems used in consumer electronics and
workstations.
Obviously, this system is a natural for a consumer electronics
company that also has control of a lot of software (movies, music
videos) and sounds extremely feasible. By an informal show of
hands, 95-100% of the audience would buy such a system if
available two years from now. This was by far the best response to
any product idea discussed. (The next closest came after a very
interesting talk on interactive Television, when 80% expressed an
interest in a box with all monthly costs paid by advertisers and
initial purchase price below $200; the "bidding" started at
$1000, but that only got a 5-10% response.) [Author's note: If any
such company would like to build the digital video system
described in the two year time-frame, I would be pleased to
discuss heading the project.]
Mark Weiser's charter at Xerox PARC is to consider ideas that are
at least seven to ten years out. He described a world of
"invisible computational surround" or "ubiquitous computing"
where computers are pervasive, surrounding you at all times, but
are rarely noticed or used in the current fashion. He described
computers evolving into an Invisible Technology, like literacy or
electric motors in the present day (they are powerful and
pervasive, but almost never noticed for themselves). He envisions
hundreds of one inch Post-It-like computers per person per
office; tens of one foot notepad or magazine computers per person
per office ("an antidote to windows!"); and one three foot or more
"whiteboard" computer per person per office. All these computers
are linked by wireless local area networks on a variety of scales
from part of a room to an entire building with 100,000s of
connections. These computers are linked to position sensors, and
the entire set-up allows even simple systems to have a good deal
of information about their environment and anticipated usage,
allowing them to provide services relatively transparently and
with much less explicit user control required. Weiser suggest
that we will inevitably end up with these types of systems,
because of the way people work. PARC has prototyped the 1" and 3'
systems (a "whiteboard" with "three button chalk"). He also
suggested that "meta-standards" - standard, interpretable methods
of describing and implementing standards - would be an important
component of evolving, heavily interconnected systems.
(Postscript provides a basic form of meta-standard, in that other
languages can be implemented in Postscript.) This concept is very
important, in that it allows systems with many components and
connections to evolve over time without either obsoleting older
elements or constraining newer elements to be backwards
compatible; it can also allow systems to be deployed usefully and
connected with other systems before interconnection standards
exist.
The next Seybold Digital World conference will be held June 21-25,
1992 at the Beverly Hilton Hotel, Beverly Hills, California. For
information, contact Seybold Seminars, +1(213)457-5850.
Sidebars:
Jim Albrycht of Digital Equipment Corporation (DEC) described
their Community Multimedia Networking project. DEC has designed
and implemented a system for running Ethernet over a standard
cable TV channel. This system will allow the existing cable TV
installed base (cable into 60% of the homes in the US) to deliver
interactive digital connections to the home with minimal
overhead. DEC has the system fairly fully worked out, with
filtered gateways between different local and remote networks, an
installation scheme starting with Universities and Hospitals and
progressing to businesses and individuals, and an upgrade path to
community and then personal fiber-optic links. This system sounds
highly practical, well thought out, and essentially ready for
installation (Albrycht runs it in his home/neighborhood).
Albrycht reports that, at a recent Congressional HDTV Task Force
hearing, chairman Ed Markey of Massachusetts said "The Congress
of the United States will make the final decision on the next-
generation television infrastructure for the United Status. We
would be derelict in our duties as Congressmen if we make an
infrastructure to make better couch potatoes. You can be assured
that we will make both a toy and a tool to make the United States
more productive."
Adair & Armstrong showed a MAC II and LaserDisc based
application called "Smart Money". Smart Money is intended to help
high school students (16 - 18 years old) learn how to manage money
"hands on". Aided by video, sound, still pictures, and
spreadsheets the students collect a paycheck every two weeks and
select, pay for, and pay off housing, food, furnishings, and other
necessities and luxuries. I am generally unimpressed by most
current applications, but I believe students would enjoy using
and would practically benefit from Smart Money. Adair & Armstrong
are looking for partners or alliances to help get Smart Money into
the schools.
Verbum showed their two CD-ROM interactive, multimedia version
of their magazine "Verbum Interactive 1.0". The "magazine"
contains interactive columns and articles, animation and
multimedia art, music, and an "interactive roundtable discussion
with multimedia industry leaders". Many advertisements take the
form of demo programs (e.g. Adobe, Letraset), and the disc
contains a multimedia products and services database. The MAC II
version, requiring 5M and 8 bit color or better, will be available
Summer `91; PC/Windows is scheduled for end of `91; and a CD-TV
version is proposed for 1Q92.
JVC announced their WO CD-ROM Drive and Disc, a write once CD-
ROM system that will sell for about $2500. JVC, and a number of
other companies including Young Minds, offer CD-ROM premastering
software.
IBM showed their 3 1/2 inch 128M read/write magneto-optical
drive, which should be officially announced shortly before you
read this. The disk has a 66mS average access time, can read 384K
bytes/second, and write 128K bytes/second. The SCSI drive will
sell for $1500-2500, and disks will cost $75. The disks are less
than twice as thick as a standard 3 1/2" floppy and make a very
attractive package. A drive ran a multimedia product description
continuously during the show.
Computer and hard-disk based video editing was one of the most
popular product catagories in the Demo Center. Avid (who might be
called the industry leader, with 250 systems in the field),
SuperMac, Digital F/X, and Light Source all showed systems that
are either shipping or under development. Many of these systems
display a reduced resolution (as low as 100x100 pixels) and/or a
reduced frame rate (as low as 2-5 frames/second), although
without special hardware assist. Avid will be coming out with a
high resolution system in October `91. Using JPEG they expect 20K
bytes/frame and close to 3/4" video tape resolution. Fluent and
Avid are discussing a low-end PC-based version of Avid's product,
using Fluent's just announced video / audio / realtime
compression / video windowing board.
Quickdraw-based products shown included MacroMind Director,
Light Source's MovieTime, Diva's Video Shop, and SuperMac's
Spigot and ReelTime. Quickdraw was officially announced the day
before Digital World.
Clarity Software showed a multimedia mail system for the Sun
SPARCstation under X/OpenLook. It provides a set of functions
similar to NeXT's multimedia mail, along with a number of useful
sorting and searching functions and the easy integration of new
applications. Mail will be compatible across DEC, HP, and Silicon
Graphics systems which will be supported by 1Q92. It looks like a
very nice system which I would very much like to see Sun adopt as
a standard part of their window system release.
Commodore and their CD-TV system were notably absent or keeping
a very low profile. There was one attendee from Commodore
registered. Likewise, there was no sign of Phillips and their CD-
I system, which is reported to release later this year but not
support full motion video until sometime in `92.
About the Author: David Reisner is president of Synthesis and
David Reisner,
Consulting, a Southern California-based firm supplying services
to the US and International markets. Mr. Reisner has been
consulting for more than ten years in areas such as software and
computer systems architecture, programming environment and user
interface design, digital audio systems and signal processing,
product design, custom research and reports, and
multidisciplinary problem solving (generalist / synthesist). Past
projects include hard-disk based sound recording and editing,
biological "fingerprinting", a clipboard computer (in 1980), a
portable source-level debugger for Ada, and killer whale training
using sound projected underwater. Synthesis / David Reisner, Consulting,
dar at synthesis.com
Contacts
Seybold Seminars, 6922 Wildlife Road, P.O. Box 578, Malibu CA
90265 USA, +1(213)457-5850
Steve Jobs, NeXT Inc., 900 Chesapeake Drive, Redwood City CA 94063
USA, +1(415)366-0900
Bob Stein, The Voyager Company, 1351 Pacific Coast Highway, Santa
Monica CA 90401 USA, +1(213)451-1383
Peter Blakeney, IBM Corp., P.O. Box 2150, Atlanta GA 30301 USA,
+(404)238-3139
Tyler Peppel, Apple Computer Inc., 20400 Stevens Creek Bldg. MS:
75-8B, Cupertino CA 95014 USA, +1(408)996-1010
Rob Glaser, Microsoft Corp., One Microsoft Way, Redmond WA 98052
USA, +1(206)882-8080
Harry Fox, Advanced Strategies Corp., 60 Cuttermill Road Suite
502, Great Neck NY 11021 USA, +1(516)482-0088
Denise Caruso, Digital Media, 37 Prosper Street, San Francisco CA
94114 USA, +1(415)626-5426
Jim Clark, Silicon Graphics Inc., 2011 N. Shoreline Blvd.,
Mountain View CA 94039 USA, +1(415)960-1980
Trip Hawkins, Electronic Arts, 1820 Gateway Drive, San Mateo CA
94404 USA, +1(415)571-7171
Nolan Bushnell, Vent Inc., 110 Pioneer Way, Mountain View CA 94041
USA, +1(415)960-1980
Didier LeGall, C-Cubed Microsystems, 399A Trimble Road, San Jose
CA 95131 USA, +1(408)944-6353
Richard Young, JVC Information Products, 19900 Beach Blvd. Suite
1, Huntington Beach CA 92648 USA, +1(714)965-2610
Gary Demos, DemoGraFX, 10720 Hepburn Circle, Culver City CA 90232
USA, +1(213)837-2985
Charles Poynton, Sun Microsystems Inc., 2550 Garcia MS 2110,
Mountain View CA 94043 USA, +1(415)336-5712
Steve Arnold, LucasArts, P.O. Box 2009, San Rafael CA 94912 USA,
+1(415)662-1800
Diana Gagnon, Interactive Associates, 301 West 53rd Street Suite
22G, New York NY 10019 USA, +1(212)582-7802
FROX, 1450 Kaiser Road, Sunnyvale CA 90486 USA, +1(408)733-3769
Andreas Bechtolsheim, Sun Microsystems, 2550 Garcia Avenue,
Mountain View CA 94043 USA, +1(415)960-1300
Mark Weiser, Xerox PARC, 3333 Coyote Hill Road, Palo Alto CA 94304
USA, +1(415)494-4000
Jean-Louis Gassee, Be Labs, 445 Lowell Avenue, Palo Alto CA 94301
USA
Jim Albrycht, Digital Equipment Corp., 111 Powdermill Road MS02-
2/A2, Maynard MA 01775 USA, +1(508)493-8520
Adair & Armstrong, 900 Twenty Third St., San Francisco CA 94107
USA, +1(415)826-6500
Verbum, P.O. Box 12564, San Diego CA 92112 USA, +1(619)233-9977
Young Minds, 308 W. State St. Suite 2B, Redlands CA 92373 USA,
+1(714)335-1350
Avid Technology Inc., 3 Burlington Woods, Burlington MA 01803
USA, +1(617)221-6789
SuperMac Technology, 485 Potrero Avenue, Sunnyvale CA 94086 USA,
+1(408)245-2202
Barbara Koalkin, Digital F/X Inc., 755 Ravendale Dr., Mountain
View CA 94043 USA, +1(415)961-2800
Light Source Computer Images Inc., 500 Drakes Landing Road,
Greenbrae CA 94904 USA, +1(415)461-8000
Fluent Machines Inc., 1881 Worchester Road, Framingham MA 01701
USA, +1(508)626-2144
MacroMind, 410 Townsend Street Suite 408, San Francisco CA 94107
USA, +1(415)442-0020
Diva Corp., 222 3rd Street Suite 3332, Cambridge MA 02142 USA,
+1(617)491-4147
Clarity Software Inc., 2700 Garcia Avenue, Mountain View CA 94043
USA, +1(415)691-0320
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